Design Technology GCE, (Product Design) Pearson/ Edexcel
Component 1: Principles of Design and Technology
Written examination: 2 hours 30 minutes 50% of the qualification: 120 marks
Component 2: Independent Design and Make Project. 50% of the qualification: 120 marks
The design process, at its best, integrates the aspirations of art, science, and culture, it is intelligence made visible. Everything you touch or use has been designed by someone. We often complain when an object does not live up to its promise, but good design is a lot like clear thinking made visual, and fit seamlessly into our lives.
Product Design gives you the chance to get creative and innovative to develop products to enhance life. You will develop design skills and learn about the complex relationships between design, materials, manufacturing and marketing. Product design covers all areas of the design process and you will explore innovative materials and equipment to bring your designs to life.
Through Design Technology students will have the option to explore Fashion, Graphics, Furniture and Architecture alongside more traditional products. Students will be able to consider existing ideas, test them where appropriate and consider developments needed to modify them for a more challenging market. From these designs and ideas, students will develop prototypes of their products, test and make alterations to their ideas. Then modifications students will make will influence them to produce a working outcome and consider the requirements for commercial manufacture.
Design Technology will take every opportunity to integrate and apply their understanding and knowledge from other subject areas studied during Key Stage 4, with a particular focus on science and mathematics, and those subjects they are studying alongside A Level Design and Technology
Students should be open to taking design risks, showing innovation and enterprise while considering their role as responsible designers and citizens. They will develop intellectual curiosity about the design and manufacture of products and systems, and their impact on daily life and the wider world. Some projects may be collaborative to develop and refine their ideas, responding to feedback from users, peers and expert practitioners to develop the capacity to think creatively, innovatively and critically through focused research and exploration of design opportunities arising from the needs, wants and values of client’s/end users.
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Examples of our students work: